Tuesday, May 5, 2015

Particle Animation


This is my particle animation (the torches with fire/smoke) through a first-person perspective in a cave.

Friday, March 27, 2015

Character Model Screenshots


Earlier in the year, we made character models using the sculpting tool. We also had to re-topologize our characters and give them bones.







Thursday, March 19, 2015

Robotic arm animation

In animation class, we made an animation using a robotic arm. I tried to give human qualities to the arm, such as the "yawning" when it "wakes up", as well as being sad after it knocks over the box. There's also looks of interest as the robotic arm observes the boxes. Anyways, it was fun being able to animate again. Lel



Monday, October 20, 2014

This character is simple because of the hands and lack of feet. There are no individual fingers except for the thumb, and there are also no feet.

Despite this character taking a darker look, the actual design is pretty simple. The character is made of stubs for arms, legs, and even a big stub for a head. The eyes are simple too.

Sometimes, a character with exaggerated features can be simplified. The nose on this character wont have too much detail, and by giving the character two legs and two arms it could be a very simple character.

Like the previous picture, this character is simplified and has over exaggerated features. There is no body with this character, but one could easily be provided.

This character has a bit of detail put into the outfit, but by just keeping regular shapes, this could be very simple.

Making a simplified character is demonstrated through all of the above pictures. Some have bodies, some have only heads. But these pictures of sculptures can all be used for various parts of a body. For example, I could use the chubby body of the last character with the simplified face of the third character. They can all come together with different combinations in order to make one simple character for Blender.

For my character, I'd like to make one that resembles a human, but make it very simple. I think it'll be fun to create this character and make it my own.

Friday, October 17, 2014

Today, I uploaded my Blender animation of the walk, run, and jump cycle:



In this animation, I think that I did the textures pretty well, and I'm also really happy with the animation for the jump. It looks smooth, which it didn't the first time I did it.

However, there are some issues. I didn't realize that throughout the animation, the water in the background sinks out of sight. Some of the camera angles are off or aren't doing the motions I intended, but went with because they still look alright. The movements of the walking and running could have been a bit smoother. Also, when the character begins walking, he doesn't actually move for the first step.

Other than that, for my first animation with something resembling a human, I think I did a pretty good job.